Digital Fairness Act scope omits virtual-currency price display
The European Parliament's Legislative Train entry lists dark patterns, influencer marketing, addictive design, unfair personalisation and information duties. A real-money price-display duty for in-app currencies is not among them.
What this basis means: Regulatory filing, government body, court or industry association.
The European Parliament's Legislative Train page for the Digital Fairness Act gives its scope as dark patterns, influencer marketing, addictive design, unfair personalisation and the streamlining of information duties.
It does not name an obligation to display the real-money price of in-game or in-app virtual currencies. That proposal traces instead to the Consumer Protection Cooperation Network's key principles and to consultation material, neither of which forms part of the Act's confirmed scope.
The distinction matters for the coin-based pricing used across vertical-drama apps. On the confirmed scope, disclosure of virtual-currency pricing in real money is not a settled requirement of EU law, and any expectation that it will become one rests on where the legislation may go rather than on what it currently covers.
Tracked instrument EU Digital Fairness Act (proposed)
Sources
- Legislative Train: Digital Fairness Act European Parliament